If you stumble upon a gang hideout, you'll be forced to take them down or flee. One of the side activities in the game is tied to exploration. My favorite technique: Beat them with their own briefcase. are clearly up to something, and must be taken out. Garments offer bonuses like the ability to shake cops easier, or a Sleeping Dogs' hiddenīoxes contain clothing and cash. More than the satisfaction of finding something. Of rewards being delivered to a safe house for every 10 packages found,īut most collectibles hidden in open worlds don't reward players with The game rewards players well for exploring the world. After spending hundreds of hours in various recreations of Los Angeles and New York City, it's nice to be in a new location. I'm having a great time steering clear of missions to explore Hong Kong. Grappling enemies and dragging them over to environment props is certainly fun – especially when fish tanks, furnaces, and gates are nearby – but this ability is taking a back seat to the world itself. After reading mixed reviews for the game, I went into it expecting combat to be the main attraction. For these reasons, Sleeping Dogs has been on my radar for quite some time. I lose myself in open worlds, especially those with fast cars and soaring cityscapes. My favorite game of this console generation is still Grand Theft Auto IV.
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